Shining Force Feather Patch
Those of you who have played Shining Force Feather will know that it is the closest we've had to a 'proper' Shining Force game in long time. Unfortunately many of you.
Gazza123 @ Fri Oct 23, 2009 12:56 pm) wrote: Mmm i have just patched it, and the only thing that seems to have changed are the weapon names, and they now just give a little description, doesnt really seem worth the patch tbh, so nothing new added or anything? Well as I say, I personally haven't patched it, however; to my understanding there are many changes made, for the purpose of Synergy. I think that the weapon names are now more accurate and resemble the older games, but I do recall reading somewhere that with an unpatched Sc1, Scenarios 2 and 3 don't make much sense as the plot isn't as coherent as it should be. I can't fully answer your question with the fluidity you need, but some of the forum experts will no doubt see this and be able to. Just give it a day or two. In my opinion however, It IS worth doing. Welcome aboard, btw.
What, exactly, would we be able to add that's 'new'? The patch corrects several translation errors, wrong weapon names, and the false translated ending that they gave.


This isn't like a WoW patch or something, adding extra elements to the game etc., etc., but merely a patch to correct translation type errors in the English Scenario 1. It's obviously more 'useful' for Scenario 2 and 3 owners, turning the Japanese text into English text, and most of the changes in the Scenario 1 patch are in the last chapter of the game anyway. Should also notice that the Vandal in Chapter 3 has an actual name this time too.
Shining Studio Saizensen Platforms various Year of inception 1991 1991 ( 1991) Shining ( シャイニング, Shainingu) is a series of video games developed. The series is Sega's main venture into the role-playing genre, along with the science fiction role-playing series. The first game, was a first-person with, battles (comparable to and ).
The next game released in the series was, which were style with battle scenes acted out with sprites (comparable to the games and ). Other spin-offs include, a dungeon crawl with elements. Contents. Dungeon crawler titles In the dungeon crawler titles of the series ( and ), the player takes control of an adventuring party. Battles work very similarly to those of, and the fellow Sega RPG series, in that they are first person and the player is placed in a position where the hero and team mates would be. Shining in the Darkness is the first game in the Shining series, and is a very simple labyrinth exploration game, with a simplified non explorable town and world map, where choices are made through a cursor system.
Shining the Holy Ark was released immediately prior to Shining Force III, and while it is also a dungeon crawler, it features a far more expanded gameplay world over the first title. Strategy titles For the strategy games of the series (, and ), the player takes charge of a party in large-scale, strategic battles. The games generally limit the number of characters who can enter any one battle at a time to about a dozen. The player is only in control of unique troops; there are no generic footmen, archers, or cavalry. Action RPG titles The third broad category of Shining games is the 'action RPG' set of titles. This incorporates:, and. This category is essentially a dumping ground for any Shining game which does not use turn-based combat; the games it incorporates do not necessarily have any noticeable similarity in gameplay.
For instance, while Shining Tears uses similar mechanics to Shining Soul II, it has less in common with Shining Wisdom than it does with any of the strategy RPG titles of the series. On December 3, 2009, Shining Force Cross was released as an for Sega's.
It is a with support for up to eight players, both online and offline. Within one month, nearly 2,400 Shining Force Cross machines had been sold to operators by December 31, 2009. A sequel has been released for the RingEdge arcade system in 2012, Shining Force Cross Illusion. Connections between games Each game in the series has a standalone story, meaning that it is not required to play its predecessors to better understand its storyline.
Nevertheless, most installments of the series prior to Shining Soul I often reference each other or have characters carried over. For example, in Shining Wisdom, the elf-cleric Sarah and elf-mage Kazin from Shining Force II make an important appearance. Shining Force Gaiden: Final Conflict and Shining Force II are two of the most related games, having the largest number of characters and locations in common. From Shining Soul I onward, installments of the series tend to have less significant connections.
For instance, in Shining Tears a character mentions the Klantol Kingdom (the setting for Shining Soul II) and tells its geographic location, but there is no interaction with any of the characters or plot events of Shining Soul II. However, Shining Wind and Shining Tears are some of the most closely connected pair of games in the series, since the former is a direct sequel to the latter and features return appearances by nearly all of the major characters. Games This is a full list of Shining games: Title Release date Platform Notes 28 March 1991 12 June 2007 26 January 2011 19 March 1992 10 July 2007 8 August 2010 26 January 2011 25 December 1992 Never released outside Japan. Remade as part of Shining Force CD. 2 October 2013 25 June 1993 Released in Japan as Shining Force Gaiden II. Remade as part of Shining Force CD.
Shining Force Feather English Patch
6 November 2013 1 October 1993 11 July 2008 26 January 2011 21 July 1994 Contains of Shining Force Gaiden I and II and a new scenario. 30 June 1995 Never officially released in English; however, fan translations are available. 15 January 2014 Japan only 10 August 1995 20 December 1996 11 December 1997 Released in the US and Europe as Shining Force III. 29 April 1998 Never officially released in English; however, fan translations are available. 23 September 1998 Never officially released in English; however, fan translations are available. Shining Force III Premium Disk 3 December 1998 Never officially released in English; however, fan translations are available.
Shining Force Feather English
28 March 2002 This was the first game developed by (all previous ones were developed by ); all games from this point onward are not part of the same as the pre- Soul games. 24 July 2003 Shining Force: Resurrection of the Dark Dragon 30 April 2004 An enhanced remake of the original Shining Force, with a revised story, new battles, and new characters. 3 November 2004 Character designs. 24 March 2005 Shining Road to the Force 14 April 2005 Japanese mobile phones The first non-remake strategy Shining game in over seven years. Shining Force Chronicle I 26 April 2005 Japanese mobile phones Remake of.
24 October 2011 Shining Force Chronicle II 3 October 2005 Japanese mobile phones Remake of. 8 December 2011 Shining Road Priestess of the Dark Dragon 27 January 2006 Japanese mobile phones Shining Force Chronicle III 27 June 2006 Japanese mobile phones Remake of. 24 May 2012 18 January 2007 17 May 2007 Follow-up to Shining Tears. Character designs. Shining Force EXA Mobile 10 July 2007 Japanese mobile phones Shining Wind X 1 December 2008 Japanese mobile phones Enhanced version of Shining Wind.
Shining Force Feather English Patch
19 February 2009 Shining Force Cross 3 December 2009 16 December 2010 Characters designed. 15 March 2012 Characters designed. 28 February 2013 Characters designed. 5 November 2014 Character designs. 28 July 2016 Shining Resonance 11 December 2014 Character designs. Blade Arcus from Shining EX 26 November 2015 Blade Arcus from Shining: Battle Arena 28 July 2016 Reception In 1996, listed the Genesis and Sega CD entries of the series (but not Shining Wisdom or any of the Game Gear installments) collectively as number 77 on their 'Top 100 Games of All Time'.
They lauded the series for replacing the then-standard generic RPG encounters with story-based battles, using an exciting character class system, and having brilliant pacing that keeps the games from ever dragging. See also. References.