Gta Iv Anti Aliasing Mod
Aug 19, 2011 GTA IV Anti-aliasing and better reflections with ENB series v0.076e. GTA IV Graphics Mod ENB 0.82 +New Textures +FXAA. Grand Theft Auto IV. Apr 17, 2013 i just reinstalled gta4(not steam) and patched it with 1.0.4.0 (for mods) and what i see there is too many bad edges. Image-i have gtx 550ti 1gb card.
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Anti Aliasing Settings
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Your mileage will vary depending on your GPU, so you might need to tinker around until you find a setting that's suitable to your preferences. I don't have any way to verify if it works on AMD cards, but I don't see any reason why it wouldn't work on AMD cards.
Following the core steps of this guide in CCC or RadeonPro should work (enhance in game AA, enable super sampling, etc). If any AMD user can confirm if this works or not, I'll be sure to update the original post with the relevant info.
Gta Iv Anti Aliasing
First you'll need to set GTA 5 to run in DX 10.1. You will lose TXAA (yawn), tessellation, and some post processing effects, but the difference in graphics overall isn't that big. In my testing, running the game in DX 11 causes certain edges to go 'double vision', effectively worsening aliasing rather than improving it.
Once you set GTA 5 to DX 10.1, you'll need to download and install. Once you have Nvidia Inspector loaded, click on the icon of the screwdriver and wrench towards the middle right. In the popup window, select Grand Theft Auto V in the Profiles dropdown. In the driver settings window, set Antialiasing Behavior Flag to None. Set Antialiasing Mode to Enhance.
Set Antialiasing Setting to your preferred in game MSAA. Set Antialiasing Transparency Multisampling to Enabled. Set Antialiasing Transparency Supersampling to 2x, 4x, or 8x Sparse Grid Supersampling (SGSSAA). Make sure your SGSSAA level matches your Antialiasing Setting and in game MSAA level. Standard Supersampling offers very little in terms of image quality improvement, but also has less performance hit.
From there, your window should look something like. My in game MSAA level is set to 4x, so in my driver settings, I have Antialiasing Setting and Transparency Supersampling both set to 4x. I would strongly suggest taking this time to set Anisotropic Filtering Mode to User-Defined, Anisotropic Filtering Setting to 16x, and Texture Filtering - Quality to High Quality (though it's not required). These settings cost very very little in terms of GPU processing power and helps improve texture quality. Here are some comparisons.
Please note, the effects of SGSSAA is significantly more noticeable while in game. Also, some image quality is lost when uploading JPGs to imgur, so please keep this in mind while observing the differences in screenshots. Stock 4xMSAA - 4xSGSSAA - Notice the difference in the harshness of the reflections in the stock settings. Stock 4xMSAA - 4xSGSSAA - Again, the harshness of the reflections really stand out.
Nevertheless, it isn’t necessary. Then opportunities are you’re in a position to begin opening and documents which could immediately be modifying. It’s very super effortless to perform, so we have been astonished just by correctly just-just how fast it works. 
Here you can also see the aliasing on the Armored Kuruma, especially on the trunk and spoiler Stock 4xMSAA - 4xSGSSAA - Not only does the Kuruma's spoiler stick out like a sore thumb, the aliasing on the crosswalk bricks is terrible. 4xSGSSAA helps clean both of these areas up considerably.
For those of you who are interested, here is a link to a small album of shots with 4xSGSSAA enabled in GTA 5.